Overview:
Estimated achievement difficulty:3/10
Offline: 18/19 (375/400)
Online: 1/19 (25/400)* You must do "Opportunist" online.
Approximate amount of time to 400: 5-10 hours.
Minimum number of playthroughs needed: 1. There is a continue game button that will bring you up to the point prior to the final battle.
Missable achievements: None
Does difficulty affect achievements?: Can play on easy.
Unobtainable/glitched achievements: When doing co-op many can appear to be glitched for the second player, but they are all host favored so simply switch hosts.
Extra equipment needed?: $14.99 to purchase it and a co-op partner for "Opportunist."

Introduction:
Zeno Clash V.2 Upgraded and Improved:
Zeno Clash II is the much anticipated, and much needed sequel to the, 'under the radar' Zeno Clash: Ultimate Edition. We once again follow the story of Ghat, but this time instead of attempting to find his way in the world, he will be trying to come to terms with the power moves of others. This second tale of Zeno Clash certainly is a much further step from anything you know in Ultimate Edition. There now is a skill tree system, there is a rage-type meter, there are collectibles, side quests, and the list goes on and on.

There are a couple rather large, or interesting changes to note this time around. One of the most detrimental to the easy success of Zeno Clash: Ultimate Edition was unlimited ammo. This time around weapons have a certain ammo cap and then they are useless. Following suit, you can only have a maximum of 5 skull bombs compared to the 8 of UE.

Interestingly enough, almost all of the achievements this time around are linked to story mode, which has the possibility to make things easier for some. On that note though, you'll definitely want to follow along with the RoadMap and Guide as there is quite a bit you can run right by without knowing, and many little caveats you would rather not miss.


Abbreviated Walkthrough:
Important Tips to Know:

  • Fast travel totems. They are found scattered throughout the map and have a blue glow emanating from them. They are different from the skill totems by the tall column of blue coming from them that shines into the sky.
  • You can revisit areas at any time, so do not feel pressured to follow exactly step-by-step along the RoadMap as its simply a guide to follow to ensure you grab everything.
  • At the end of the game, after the credits you can simply hit continue game to pick up from the point right before the final battle.
  • Using the chain is the most devastating and incredibly useful weapon in the game. Remember you operate it with .

The Journey:
It may seem like a lot of steps, but the layout I have provided you below is a fairly concise way to cut through a lot of the redundancy of the game. Now it may seem like a lot of backtracking for places you may return to later, but taking each location step-by-step and crossing off what you've done there will help alleviate trouble later on. I misplaced one skill totem along the way and had to retrace my steps 65% of the way through to find where I had missed it. Take your time, cross them out as you grab it, and DO NOT worry about moths after you hit your 40th.

We begin our journey in a bar. The only thing to note about this bar is that after the initial fight you should go upstairs and speak with the creature at the table. This creature will inform you that sometime when you come back if you talk to him he can arrange champions for you to fight for sport. We will need to go back to this eventually for one of the cubes

Halstedom:
Upon exiting the bar we'll need to do a few things:

  1. Talk to the random creature completing his sidequest. You must beat up the guy who harmed him, and unlock the chain weapon--truly 'game-changer.'
  2. Pick up the first 5 moths
  3. 1 Skill Totem
  4. Cube 1 of 8


South Road:
South Road contains a bit of the main quest line as well as:
1 Moth.
Helping out Xeste

Halstedom:
Our return trip here is to break Father-Mother out of jail thus unlocking "Jailbreak."

Family Plaza:
Talking to Onpa and beating him up so he will become an available ally.
1 Skill Totem
Cube 2 of 8 in the house that Onpa is located in.

Outskirts:
Storyline
4 Moths
2 Skills Totems

Canyon:
Storyline
Helping out Pott in the battle to defend Father-Mother thus unlocking him as an ally.

Following our encounters in the Canyon, I will lead us to the Coast next although you are free to choose a different path as they ultimately lead to the same thing.

Coast:
Storyline
3 Moths
1 Skill Totem

After taking care of our sister and Deadra's camp, you can go see the boat and find out that you will need someone big to push it into the water. Our next stop will be the woods.

Corwid Woods:
The first time nothing but the storyline.
Helping Therium collect Rath-Bird corpses for his mother unlocks his as an ally. You must recruit him here requiring 0 leadership for progressing on in this particular storyline.
Our first stop in the Corwid Woods will be completely story related. Run through the enemies, run through the mission and simply get to your objectives. There is a lot we cannot do until we make it to the island so we will hold it all for one swoop. After you help Therium we'll head back to Family Plaza to pick up a skill totem.

Family Plaza:
1 Skill Totem- Description below.
Our trip back here will be very quick. Once you return head to the eastern part of town. Next to the wall will be some black wires that you cannot get past without using the golem's bracelet. You may need to wait for the sun or the moon to rise, but once it does open up the pathway and grab your 1 point skill totem. Our next stop will be the island.

Island:
Head back to the boat with Therium in your group and have him push the boat into the water.
Once we land we'll be tackling a few things.
2 Moths
2 Skill Totems
Cube 3 of 8

Corwid Woods:
10 Moths
2 Skill Totems
Cube 4 of 8
We return here to grab the 10 moths and the 2 skill totems which all become available now that we have the golem's glove.

Canyon:
1 Skill Totem
We head back to the canyon to grab that other skill totem that we need Therium to help us gain access to. He does not have to be in your group to open the passage way.

Rath-Bird Fields:
12 Moths
3 Skill Totems
There is quite a bit to do here in Rath-Bird Fields ranging from a few story missions to 12 moths, 3 skill totems, and the connections to many new areas.
"Lepidopterist" for unlocking our 40th moth, which you should unlock if you have been following the guide up to this point.

South Road:
1 Skill Totem
Head back to South Road to grab the 3 Point skill totem with golem's glove.

Desert:
2 Moths
2 Skill Totems
Cube 5 of 8
Storyline
"End of the Line" for finding Oxameter's head.
"Clash the Titan" for defeating the Titan (part of the story).

Tiamte Territory:
2 Moths
1 Skill Totem
Storyline
"Damsel in Distress" for defeating the Tiamte general and saving Deadra (part of the story).
"Orphans' Gathering" for helping all of your Brothers and sisters.

Endworld:
2 Moths
2 Skill Totems
Cube 6 of 8.
Storyline

The Throne:
1 Skill Totem
Storyline.
In the first room you need to first use golem's glove to destroy the two crystal balls and then use the golem's bracelet to light the candles from the opposite side of the room thus opening the door to the throne room.

Beyond Endworld:
1 Skill Totem
"No King in the North"

The Throne:
1 Skill Totem
Storyline

Endworld:
Storyline
Cube 7 of 8.
"I am Error" for recruiting Word.

Halstedom:
Cube 8 of 8

Desert/Last Tomb:
Storyline
"Raider" for unlocking the secret tomb.
2 Skill Totems at the end of Last Tomb.

Corwid Woods:
Storyline
1 Skill Totem

Deep Woods:
2 Skill Totems
Storyline
"Whisper to a Scream"
6 Moths

Mountain:
Storyline
1 Skill Totem
4 Moths

Pink Tower:
Storyline
1 Skill Totem

South Road:
Storyline
1 Skill Totem
"A True Renaissance Zeno" for maxing out your skills.

High Palace:
Storyline and conclusion to Zeno Clash II unlocking "#Fistworldproblems."


Locate a Brother for Some Sisterly Co-op
You now simply need to find one person to do about 5-10 minutes of work with you to get the "Opportunist" achievement. You cannot do this split screen so you will need an actual person. Get that done and you should be maxed out with 400/400.

 

Conclusion:
All in all I firmly believe anyone who played Zeno Clash: Ultimate Edition will be more than impressed with this sequel. I know I am still sitting back smiling at all of the amazing challenges, and upgrades this game has brought to the table. Sure.. it brought the dreaded collectibles in full force, but I had a little fun picking up different colored moths, and even more fun working for those cubes. This definitely isn't the quick 200 that its predecessor was, but for a whopping 400, we can deal with a little more story and a lot of collecting.

If you have followed the G&RM I hope you were able to make it to this point and check another game off your list and add it to your completion board. Until next time we meet brothers-sisters.

[x360a would like to thank THE DEADLY DOG for this Roadmap]

Zeno Clash II Achievement Guide

Printable Guide
Show completed achievements
Show secret achievements

There are 19 achievements with a total of 400 points

  • Complete all of Metamoq's trials in the Tutorial.

    I highly recommend that you do this prior to beginning the campaign. Even if you played Zeno Clash: Ultimate Edition it is almost imperative that you do the tutorial first to ensure you have a grasp on how the new mechanics come into play. It isn't hard although some of the new sequences, especially the combo tying will take some practice.

    An important note to keep in mind is that you need to do all 4 tutorials in one sitting. You cannot exit out and then hope to come back with some of them done. It all needs to be done in one shot.

  • K.O. an enemy by throwing a ranged or melee weapon at him.

    (1)  

    This can be done in any fight during which you have a weapon available to you. Widdle your opponent's health down low enough so you feel comfortable launching a weapon at them and kill them and then:

    1. Pick up the weapon with the .
    2. Aim at your enemy (focusing on them with may help).
    3. And throw it at them with the .
  • Supply Thiloc with the moths he needs to complete his painting.

       

    Thiloc is located in the north-eastern area of Halstedom. His house is the only one on that side with a large stone circle in front of the doorway signifying it is enterable. Moths are a collectible item found throughout the game, and in order to have Thiloc complete his painting, he needs roughly 25 of the around 65+ moths.

    I returned with 36 moths and he allowed access to the final room. Inside it there is a consumable item that will grant you increased ammo for firearms.

  • Defeat enough marauders to get the GoatMan's charm.

    (1)  

    In order to begin this side-quest you will need to visit the GoatMan's house in the northwestern portion of Family Plaza. It is the only enterable house in this section of Family Plaza. Inside talk to GoatMan and he will make a deal with you to kill marauders for shards.

    The magical number to kill is 20, which can be tracked by hitting the and looking at the marauder icon, or the number under moths. The Outskirts always has 1-3 marauders if you are unable to manage it prior to having to farm for the achievement.

  • Find all of your missing brothers and sisters and help them if they are in trouble.

    (2)  

    The complete list of people you need to find and help is as follows:

    • Xetse is found on South Road during the main story.
    • Onpa is found in Family Plaza. He's house is the enterable one on the right hand side upon entering Family Plaza. You will need to defeat him and his brother for their side-quest to be completed. He will also be an available ally if you have level 3 Leadership.
    • Ermoses is found in the jail within Halstedom. When going upstairs to rescue Father-Mother he will call your name as you walk by. All you need to do is talk to him and rescue him. It requires 0 leadership points to have him become your ally.
    • Pott is found in the Garbage Canyon. You simply need to do the main quest mission associated with Pott and he will become an availble ally. He only requires 1 Leadership.
    • Therium is found in the Corwid Woods. His mission will be to kill 10 Rath-Birds for his mother's sculpture. Once it's done and you wait 1 day, you'll be able to recruit him (which you need to do to push the boat).
    • Gastornis is found in Rath-Bird Hill. You will need to defeat him, his family, and his mother in order to complete his help mission. He needs 2 Leadership for him to become an ally.
    • Henae is found in Tiamte Territory as you progress to the bottom of the area. Simply free her during the main story.
    • Deadra is found at the end of the Tiamte Territory playable area. Defeat the final boss to complete her side mission.


    To unlock this achievement you DO NOT need to recruit each and every brother and sister. Rather you simply need to talk to, or help with their side quest. Some are certainly powerful members of your group, but again, you simply need to find/talk to/help them depending on what they need. Make sure to go through all of the dialog with them. You know you have completed that person when "talk" to them means bring them on as an ally.

  • Unleash a 6-hit combo during the campaign.

      

    Combos in this game are a much bigger aspect of doing well in combat than they were in Ultimate Edition. One of the easiest 6-hit combo strings ties together a quick 3 hit, with 2 power attacks and double.

    First 3-Hit Combo: + +
    Then the for an uppercut and while they are in the air
    for a kick and while they are moving backwards quickly go in for the
    + for the double punch.

    If done correctly you should have strung together a 6-hit combo and unlocked the achievement. The above example is one of many ways you can string together hits to make a 6-hit combo, and you may actually unlock this naturally throughout your gameplay.

    An important note about the combo is that once you are done with your 3 initial hits, make sure you do the uppercut, kick, and double very quickly. Even if you think it is too quick for the game to recognize, it actually picks it up and does it for you. I equate it to button smashing in essence.

  • Find Oxameter's head in the desert.

    (1)  

    Oxameter's head is found just to the left of the Endworld entrance. You will need to move the rock looking object to collect his head. Simply run into the rock a few times for it to move and make sure you do not have the full 5 skulls in your inventory to pick it up. If you do simply throw one and pick his skull up.

  • Get Word to become your ally.

      

    In order to get Word to become your ally you need to increase your leadership to the maximum it can be. You will need a total of 14 skill points to max out leadership. He is found in Endworld in the house with the cube in it (run and stick to the east side of Endworld).

    Note: Some people claim that you need to light all 5 bonfires for Word's house to open. Through my two playthroughs this was never the case. Attempt to get into his house whenever you like, and if it is still locked, try lighting all five bonfires.

  • Raider

     

    20

    Unlock the secret passage to the hidden tunnels.

       

    There are 8 cubes you will need to collect in order to unlock the secret passage to the hidden tunnels located in the desert.

    Halstedom- 1 Cube:
    You will need to collect 5 moths in order to obtain this first cube. After you have collected 5 moths go to Thiloc's house and talk to him. His house is on the opposite side of where you first enter from the bar and on the path to the jail. His house has a large stone circle on the floor in front of it to denote it can be entered. Once you turn in your 5 moths he will allow you access to one of his secret rooms. Enter it and right in front of you as you enter will be the cube.

    Family Plaza- 1 Cube:
    Going right from the entrance a little ways will lead you to a house of which you can enter. There will be two pigmen inside. You can grab the cube without fighting them if you choose to do so, or you can talk to them and then proceed to fight them for the cube.

    Island- 1 Cube:
    When you get to the island you will run pretty much a linear path all the way to the throne room. After passing the shadow people, you will enter a structure and will pass through a circular room. There is a little shelf lit with candles and next to the candles is the box.

    Corwid Woods- 1 Cube:
    From the original entrance to the Corwid Woods head east all the way through the area that requires you to use golem's glove to get through. Pass through the hollow tree to the area with the moth, skill totem, and find the box on the right hand side of this little nook.

    Desert- 1 Cube:
    From the Endworld entrance simply run to the big pot with a fire in it. In front of the door half buried in the sand will be a cube.

    Endworld- 2 Cubes:
    From the entrance to Desert head north-east until you come upon a light area with a house and opposite it, a cave. Enter the north-west location (the house) first. Inside the house directly in front of you as you enter is the cube.

    The second cube is in the cave opposite the house. You will need to wait until after you defeat the North Golem AND will need to have Word's help in order to reach it. Proceed through the path all the way until you reach a large map. From there simply follow the pathway a little longer until you reach the cube on the ground.

    Halstedom- 1 Cube:
    We need to head all the way back to Halstedom to grab the final cube. Inside the bar we need to go talk to the guy on the second floor who said he would arrange a fight for us. We need to defeat all five champions to earn the final cube.

    Once you get all 8 cubes head back to the Desert.

  • Collect 40 moths in Zenozoik.

       

    There are a total of 65+ moths to collect throughout Zenozoik so there is plenty of room to miss a couple here or there. But we won't do that with the guide. Just for reference, I list the moths as they appear in TheAzureguy's collectible guide (video posted at the bottom). This way if you prefer text guide you'll have it and you will be able to get all the moths, but if you wanted to look along a video guide, this will not be complete confusion. Let's begin.

    Halstedom- 5 Moths:

    1. The first moth is to the left of where you come out when exiting the bar. When going straight to your objective marker, instead of entering the large center area, hang a left at the only available corridor. You will see a creature sitting down. Behind him and to the right on the backside of the metal pole is the moth.
    2. The second moth will require you to go into the large center area, hang right and go down into the lower area of the market. When you get down run to the backside and right next to the clam you'll see the moth against the wall.
    3. For the third moth we will simply pick up the trail from where we are for the second. Head out to the left and go all the way to the opposite wall staying on the lower level. Behind the large rock/dome looking building will be a red moth.
    4. Our next step can be added onto easily from the third moth. Climb up out of the bottom area and go straight ahead up the ramps to the top garden. Behind the plant closest to the left will be a magenta moth.
    5. The final moth for Halstedom is on the opposite side from where you first come out after leaving the bar. If you were to draw a straight line all the way from the bar exit to the buildings on the other side you will see the green moth sitting on the wooden pole facing toward the center of the city.

    South Road- 1 Moth:

    1. The one and only moth in South Road is to the right when entering from Halstedom. It is on the fence like structure that acts as a barrier to the playable world.

    Family Plaza- 5 Moths:

    1. The first of five moths is straight ahead upon entering Family Plaza. Go down the stairs, down the ramp, and across the large circle icon/totem on the floor. On your left hand side will be two flights of stairs that lead to a little house. Go up the first flight on and on the back hand side of the house will be a red moth.
    2. The next moth is all the way on the top of Family Plaza. Whatever route you take to get there, look for a green moth on the edge of a railing that overlooks the city. Note: If you are going to the top of Family Plaza for the first time you will need to fight some brothers and sisters before being able to climb to the very top as it is a part of the side quest given to you by Xetse.
    3. From the entrance to Family Plaza hang a right and take that path all the way to the cliff where you can either go left or to a dead end on the right. Take the right and you'll notice the orange moth on the wall next to a pipe.
    4. From the previous moth go back like you would to the entrance to Halstedom, but make a left quickly. Essentially you will be on the other side of where you just were with a dark orange moth on the wall to the left.
    5. For moth number 3, instead of turning right to get it, stay left at the cliff and take the right path around the outside of the plaza. On the wall acting as a barrier you will see a yellow moth tucked in the corner overlooking the rest of the world.

    Outskirts- 4 Moths:

    1. From the entrance hug the buildings on the east side. A path wraps around them and up against the greenish looking building is a purple moth.
    2. From the first moth turn around and head south-east as if you were heading deeper into the Outskirts. Instead go right down the dead end pathway and to your west will be a red moth.
    3. Continue on down the path that leads to more Outskirts (south-east), past another marauder to find the greenish Moth on the back side of the tallest bone looking structure.
    4. From the entrance to Outskirts we will head north until we hit the fork in the road. At the fork head right and keep east until you get to another large open area. You will see another bone-type structure with the moth on the back side of it.

    Canyon- 6 Moths:

    1. Right off the bat Moth #1 is down the path on the south side of a large rock. You'll see its magenta color popping off the gray rock.
    2. Bear right down the path from Moth #1 and go up the little hill to the left instead of heading deeper into the canyon. It's a green moth on the back side of a taller spire looking feature.
    3. Continue down the eastern path and take a quick right into a green looking alcove with two clams, two lobster creatures, and our third moth.
    4. Our next moth requires us to get on the northern ramp and take it all the way to the end where a red Moth #4 is waiting.
    5. Following Moth #4 we will take the southern ledge as far as it will go and then jump back on the northern. From there we will enter the structure and climb the spiral staircase to the top. In front of the clam is our #5 Moth, a magenta colored one.
    6. And lastly we travel from the last location, jump down to the bottom of the path, and look right next to the boulder blocking the path. The final moth is on the wall here.

    Coast- 3 Moths:

    1. From the entrance to the Coast run north through the underpass, until you get to the strange bone/rock looking creation in the middle of the path. Now turn and look at the clam and on the tree behind it will be a green moth.
    2. From the previous location continue north while following the path all the way until the little camp-like setup. You will need to progress in the story if you wish to enter the area. When you go past the gate go straight ahead and on the rock wall will be a green moth.
    3. From the entrance to the coast head down the left path instead of the north path. Take the beach all the way to your sister's camp. Once inside go past the fast teleport icon and go under the rocks. On the backside of the pillar holding up the ceiling will be the final coast moth.
    4. **This moth is not found in the video** Upon entering the area from the Outskirts, follow the pathway to the left (as if you were heading to Deadra's camp). As soon as you reach the beach area, follow the sand covered path to the left and you should see a clam. Inside is a green moth. The clam in question is located at the southernmost part of the beach, on a ledge overlooking the ocean (Credit to CloudStr1f3).

    Island- 2 Moths:

    1. Right when you get off the boat you will see two statues directly in front of you. There is a green moth on the back side of the left one.
    2. The second is all the way at the other end of the beach behind a few statues on the rock wall.

    Corwid Woods- 10 Moths:

    1. From the original entrance to the Woods continue down the path, over the fallen tree up to the point at which you see a blue bush to your right. Behind that bush is the first moth.
    2. From the previous moth keep heading down the path as if you were going to see Therium (maintaining a south-east approach). When you get to the little wooded area just before Therium and the state you will pass a tree in the middle of the path. On the back side of the tree is a moth.
    3. Head down past Therium into the red vine area and find the next moth on one of the center vines.
    4. Just a few steps away is the next moth, right next to the skill totem.
    5. We want to head back out, past Therium and the 3rd moth heading north this time down the path. We will come up to an area where it splits going either left or right. We want to go right down into a little area with the moth next to the stone slabs that bring us down.
    6. Head up out of the little decline area and head further east. You will encounter an area that requires golem's glove to pass into. Open it up and run straight through. You will then see a log you can run into. Inside of it is a magenta moth on the left hand side.
    7. Proceed out of the log and continue down the path to find a skill totem and to the left of it a purplish moth.
    8. From here we will to head back to the hollow tree and head back from where we came. Continue west taking the right area instead of the one that would lead to Therium. You will see the yellow moth on the wall on the other side of the area.
    9. Heading south just a little bit will reveal a green moth to the left behind a tree resting on the rock.
    10. And if you head as if you were going back to the entrance you will encounter the fast travel totem with a moth right behind it.

    Rath-Bird Fields- 12 Moths:

    1. Starting from the desert entrance side simply walk to the bush just past the wooden walkway on the left hand side. It's facing the path.
    2. Climb up that wooden path and stay to the right at the divide. In front of the large gray rock formation will be a smaller rock with an orange moth on the back side of it.
    3. Head back through the path as if you were going back to the fields portion of the location. After you emerge from the tunnel stay left until you reach a location that needs to be opened with golem's glove. Once you do so you will see the moth on the inside next to the object creating the force field.
    4. Keep to the eastern portion of the location until you see Gastornis' camp again. Inside one of the little stone structures is an aqua moth. **If you have been following this moth guide this should be your 40th moth thus unlocking the achievement!**
    5. From Gastornis' camp we want to head exactly south-west across the little plank up to the other hill with the two weird shaped trees. In between them will be a little rocky outcrop that has a moth laying on it.
    6. Right next to that moth on the western tree is a yellow moth.
    7. From here we want to continue to run west and run along the boundary, just north past the skill totem to find an orange moth on the inside of the northern rock.
    8. From Moth #7 simply turn around and run up the hill finding the moth on one of the bushes.
    9. Run north-east past the tall stone objects to where the fast travel location is. Opposite the fast travel totem is a moth on the rock.
    10. Face due west from Moth #9 and look at the rocks just a little bit away. The moth is facing you.
    11. We now need to head north over the wooden bridge and then stick north-west along the boundary to find the moth at the end of where we can move.
    12. We now need to get back on top of the cliff overlook the previous moth. When we do look for the two trees just in front of you that look like they are almost twisting. The moth is on the closer of the two.

    Desert- 2 Moths:

    1. From the Rath-Birds Fields entrance head north until you come upon a little cave to your right. Enter the cave and right before you exit the other side will be the moth.
    2. Turn around as if you were going to run back out and notice the other moth on the rock by the entrance to the cave.

    Tiamte Territory- 3 Moths:

    1. From the entrance to the Tiamte Territory run up the wooden walkway into the cave and head to the right. The moth will be on the left wall in front of the jail bars.
    2. Moth number 2 is found right at the point from which you turn and head through a little cave like entrance. The moth is facing the water.
    3. At the very bottom of where we can go will be a tall pillar. On the opposite side of the palm tree will be the final moth.

    Endworld- 2 Moths:

    1. From the entrance to desert run due north until you get to an area with some fog and some rocks that will appear out of the fog as you walk on them. You will need to go through this area and open up the clam on the northern side to reveal the moth.
    2. The second Moth is located in the house on the eastern part of Endworld (Word's house). It is on the support structure on the left hand side upon walking in.


    Dark Woods- 6 Moths:

    Mountain- 4 Moths:

    I left the final two locations blank because you do not need to collect them after you hit your 40th. To save space, time, and confusion, if you wish to collect them all simply follow the video.

  • Attack an enemy while your partner is grabbing him/her.

      

    This achievement has to be done in co-op and is the only one with that requirement.

    Fight an opponent until they become dizzy and you are able to grab them. Once one person grabs the enemy, have the other come in and attack them thus unlocking the achievement. To ensure you both get it simply repeat the process having your partner do the opposite.

  • Max out all your stats.

    (1)  

    Ghat now has the ability to upgrade four areas of the game: Health, Stamina, Strength, and Leadership. In order to upgrade your stats you will need to collect skill totems. Again refer to both the text/video guide for grabbing all of the totems. The text guide will follow a step-by-step of totems as you are able to get them which means certain locations will be visited a second time.

    Personally I suggest going for Leadership and Stamina first and then strength and Health. Utilizing the chain can be almost a cheat weapon in 9 out of 10 fights so we can not only keep distance but don't need that much strength. Stamina helps us traverse the large world much easier, especially when coupled with fast travel totems.

    • Health is rather self-explanatory. The higher your health level the more health you can have.
    • Stamina represents energy in Zeno Clash II. The higher your stamina level the longer you can sprint, the longer you can fight without having to wait, and the higher frequency of strong attacks you can use.
    • Strength represents your damage output. The higher your strength level is the more damage you will do per-attack no matter the weapon or style. Higher strength=all around stronger Ghat.
    • Leadership is a new aspect to Zeno Clash. Throughout the story you will now encounter and have the possibility to help people who have the possibility of turning around and joining you. Higher leadership ensures that more people can join you, and the higher it is the more powerful some of your partners can be.



    Halstedom- 1 Totem
    Totem 1 (1 Point):
    The first totem can be down in the very center of the city inside the tall structure. There is only one way to enter the structure, making it impossible once inside to miss the totem.

    Family Plaza- 1 Totem
    Totem 1 (1 Point):
    Climb to the very top of Family Plaza past where the second moth location was. Next to a clam overlooking Family Plaza will be the totem.

    Outskirts- 2 Totems
    Totem 1 (1 Point):
    From the entrance to the Outskirts head north-west all the way until you get to a little opening. Go into the opening and on the left hand side will be a totem.
    Totem 2 (1 Point):
    Again from the entrance head north-east this time. If this is your first time in the area you will see 3 marauders on the right hand side path. Dispatch them and then head up the little ramp and back behind the building. The totem will be in the little nitch next to a clam.

    Halstedom- 1 Totem
    Totem 2 (3 Points):
    After you pick up all of the moths in the Outskirts return to Halstedom. You should have 15 moths at this point and can visit Thiloc to gain access to the second room, and a 3 point skill totem.

    Canyon- 1 Totem
    Totem 1 (1 Point):
    From the point at which the path splits into 2 routes (north ledge or regular ground), take the ledge all the way until you get to a wooden footbridge. At that point take the southern route west (back toward where you came from) and take the first entrance on your left. Inside is the totem.

    Coast- 1 Totem
    Totem 1 (1 Point):
    The skill totem is in the 'enemy's' camp located on the other side of the coast playable area. It is under one of the tents adjacent to Moth #2.

    Island- 2 Totems
    Totem 1 (1 Point):
    At the other end of the linear path leading from the shadow people through the structure where the box is out the other side will be a split path. To the left is the progression of the island, and to the right is a little dead end with the first skill totem next to some clams.
    Totem 2 (1 Point):
    Once you defeat the seagull golem you will get golem hands. Now head back to the beach and all the way down toward where Moth #2 was. You will see a large tentacle coming out from a little island looking thing. On top of the tentacle is a skill totem. Simply link one of the crab creatures to the tentacle and punch the crab to have it drop the totem.

    Corwid Woods- 2 Totems
    Totem 1 (3 Points):
    From the original entrance to the woods head all the way as if you are going to return to Therium (essentially baring south-east as much as you can). When you get to the place where the statue is built continue through the red vine area until you get to the skill totem on the left hand side.
    Totem 2 (1 Point):
    From Therium you will want to run north-east until you get to the point at which you will need to utilize golem's glove to open the path. Head down the path, through the hollow tree and on the other side you'll see the skill totem next to a moth.

    Canyon- 1 Totem
    Totem 1 (1 Point):
    Head all the way to the back end of the canyon where a boulder blocks a green pathway. After you've helped Therium you can now interact with the boulder and he will move it. The skill totem is in the back.

    Rath-Bird Fields- 3 Totems
    Totem 1 (1 Point):
    From the entrance to the Outskirts head north-west sticking to the boundary until you come upon an area that must be opened with golem's glove. Do so and the skill totem is just on the inside.
    Totem 2 (3 Points): Starting from the desert entrance, take the path back to the large center area and go west until you get to the twisting trees near the hill on the western end of the center (twisting trees and large rock as identifiers). There will be a moveable boulder that you can interact with and have Therium move for you. You must enter that area and inside will be the totem.
    Totem 3 (1 Point): Starting from the desert entrance take the wooden path east and simply follow the path until you run into the skill totem under a wooden bridge.

    South Road- 1 Totem
    Totem 1 (3 Points):
    Head back to South Road now that we have golem's glove. In the center of the area you will see a crystal ball that can be manipulated. Simply lock onto that, and a pig and engage golem's glove to move the device opening up the area. Traverse the little tunnel until you get to another golem's glove instance. After you complete it a spiral staircase will emerge leading you down to the totem.

    Desert- 2 Totems
    Totem 1 (1 Point):
    Totem one can be best retrieved by going from the Rath-Bird Fields entrance. Go through the cave and go south climbing up the little ramps to get to what looks like a decapitated purple turkey. On top of the structure is a crystal that can be manipulated with the golem's glove. Doing so will make a totem rise up from the crack.
    Totem 2 (1 Point):
    Just inside the tower to the left of the Endworld entrance.

    Tiamte Territory- 1 Totem
    Totem 1 (1 Point);
    From the desert entrance we need to head all the way down the Tiamte encampment. When we first get to the opposite side from where we came, right before we begin the second descend the skill totem will be on the left hand side in between two tents.

    Endworld- 2 Totems
    Totem 1 (1 Point):
    From the entrance to desert head due north until you get to an area with fog that you cannot cross until the rocks come up from the ground. Follow them and then head south when they split to see the skill totem standing alone.
    Totem 2 (3 Points):
    This one will only appear in Word's house after you have lit the three totems with the crystal balls on the three sides of the map. You must link them using golem's glove, and then punch something linked to it (shadow elite). There is one on the west end, one on the east across the playable area, and one at the first fire station you come to on your right hand side. You know you have lit them because the area because significantly more bright. When you are finished, return to Word's house and this time there will be a 3 point totem in the doorway once inside.

    Throne Room- 2 Totems
    Totem 1 (1 Point):
    When you reach the second part of the Throne room run straight at the throne and then bear east taking the pathway all the way to two crystal orbs. Use golem's glove to break them and then continue on inside until you reach the totem.

    Beyond Endworld- 1 Totem
    Totem 1 (1 Point):
    Continue down the designated path until you reach the civilized world.

    Throne Room- 1 Totem
    Totem 1 (3 Points):
    For this totem you will need to defeat Northern Golem during the storyline to get access into the under throne room workings. Once inside you will need to head all the way north to the pathway there. Take the pathway up a little bit and to your left will be the 3 point totem.

    Last Tomb- 2 Totems
    Last Tomb's only open entrance is in the desert by the entrance to Endworld. You will only be able to enter it if you have collected all 8 cubes. At this point, if you've been following the G&RM you should have your 8th.
    Totem 1 (1 Point): Both this and totem 2 are found at the very end of the tomb. After the fight sequence you will see them both (one in the middle, one off to the side) in the open.
    Totem 2 (1 Point): Both this and totem 1 are found at the very end of the tomb. After the fight sequence you will see them both (one in the middle, one off to the side) in the open.

    Corwid Woods- 1 Totem
    Totem 1 (1 Point):
    Head back into Corwid Woods and head all the way through up to the point where the wall of trees on fire used to be. Now head through that.

    Deep Woods- 2 Totems
    Totem 1 (1 Point):
    Take the main path west until you get to the area where it splits and goes south-east. You'll now want to take that path to the very end and find the skill totem overlooking the lake.
    Totem 2 (3 Points):
    From the entrance again take the main path, but instead of heading down the south-east path turn and look north over the wooden bridge. Walk until you come to the sunflower looking plant. You'll now need to hit what looks like a rock or a skull in the middle of the plant, sitting on top of its legs. Once you do that it'll open up a passage to the skill totem.

    Mountain- 1 Totem
    Totem 1 (1 Point):
    At the start use your golem's glove to go up the elevator. Now continue on down the north path past the next lift to a blocked off area with black wires. Use your golem's glove to get past this to the skill totem.

    Pink Tower- 1 Totem
    Totem 1 (1 Point):
    You will need to climb into that little cone shaped building on top of the rock structure directly in front of you at the entrance to Pink Tower. Simply follow the ramps up and inside will be the totem.

    South Road- 1 Totem
    Totem 1 (1 Point):
    Follow the path out of South Road station area all the way south until you need to begin to go south-east. You essentially go further on down the path past where Father-Mother was at during the main storyline. In the back corner of the area with the pyramids will be the final skill totem.

  • Reach the conclusion of Zeno Clash 2's story.

      

    This achievement is awarded for simply completing the storyline and defeating the final golem. During the final fight our chain tactic will not work too well. The main thing to do is to link the two golems together using the golem glove and then to pick up North's hammer when he goes into the stun state. At this point you'll want to get in as much hammer action as possible before he comes back to fighting shape.

 

Secret achievements

  • Rescue FatherMother from prison.

      

    Story-related and cannot be missed.

    This is the first major quest you undertake in Zeno Clash II, and provides the beginning of the storyline. One major thing to remember is to utilize your allies in battle.

  • Go to the island and defeat Samoro-Teh, the West Golem.

      

    Story-related and cannot be missed.

    This battle will happen on the Island when you meet the seagull golem. You must defeat him in battle in order to unlock the achievement and unlock the golem hand. Overall the battle isn't too tough, just remember to constantly use your golem bracelet and utilize power attacks to stun him.

  • Go beyond Endworld and defeat Kax-Teh, the North Golem.

      

    Story-related and cannot be missed.

    Defeating Golem is not too hard. Make sure to link the crystal ball so you have unlimited special bar. If you want to make this much easier simply use the chain.

  • Defeat Nak Nak, the leader of the Mantra Whisperers.

    (1)  

    Story-related and cannot be missed.

    Nak Nak is not too tough so long as you focus on her and allow your allies to take care of the minions. Once you defeat her the achievement unlocks, but if the other enemies are not defeated, you will still have to contend with them.

  • Throttle Adrence and save Deadra from the Tiamte.

      

    Story-related and cannot be missed.

    This achievement is linked with completing the Tiamte Territory area. You will need to defeat Adrence, and then defeat the Tiamte general and his soldiers to save Deadra. I found the chain coupled with the to be a deadly combo for the Tiamte fight.

  • Defeat the Titan.

      

    Story-related and cannot be missed.

    The Titan can be found in the Desert area. In order to defeat him you will need to link his 3 crystal joins (1 in each leg and 1 in his mouth) with the crystal balls, and when enemies come, with them. Once you crash the titan you will need to enter the back side and wait until it begins to glow. When it does, quickly get out and then pummel the crystal ball that shows up. Defeating that will earn you the achievement.

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