Overview:
- Estimated achievement difficulty: 3/10 boosting, 7/10 without boosting because of two achievements: "Easy Targets" in the IMC Rising DLC and "I'm On Fire" in the Title 8 Update DLC
- Offline: 0
- Online: 88 [2000]
- Approximate amount of time to 2000: 100-150 hours boosting, 400+ without boosting, minimum of 34 unique days played
- Minimum number of playthroughs needed: N/A
- Missable achievements: "Too Legit To Quit"
- Does difficulty affect achievements: N/A
- Unobtainable/glitched achievements: N/A
- Extra equipment needed: N/A
- In Game Achievement Tracking: Most achievement progress is displayed in either the achievement app or in-game in Personal Stats.
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DLC: Expedition
- Difficulty: 3/10
- Unobtainable: N/A
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DLC: Frontier's Edge
- Difficulty: 3/10
- Unobtainable: N/A
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DLC: IMC Rising
- Difficulty: 3/10 boosting, 7/10 without boosting
- Unobtainable: N/A
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DLC: Title Update #8
- Difficulty: 3/10 boosting, 7/10 without boosting
- Unobtainable: N/A [although see the description for "Too Legit To Quit" since that is missable]
Introduction:
Titanfall is an online-only first-person shooter with a focus on mechs and parkour-style action. It incorporates leveling up to unlock equipment, regenerating to start over with minimal equipment but challenges intended to change how/what you play as a means of maintaining interest in the game, and collecting/using combat modifiers (called Burn Cards) to create the potential of each match having a unique flavor. The equipment choices are designed to provide a wide range of approaches to combat, supporting twitch-gamers, snipers, and those who may need a little help to get a head shot.
Abbreviated Walkthrough:
Note that you will need to have all of the DLC installed before you can do anything except the training and Frontier Defense. It is free content, but quite large. Also, without a second console or a dedicated partner, it may not be possible to complete the game as some game modes are permanently bereft of players.
There are generally two approaches to play the game. To save several hundred hours, you can dual box most of the achievements, either with a partner on Xbox Live or using two boxes/games/TVs in the same room. Alternately, playing entirely solo, you will need to defeat other players, which will depend greatly on your skill with FPS games and for some game modes, available opponents. Each achievement will include guidance for either approach when appropriate.
To start, go through training which will unlock the one related achievement and show you how some of the mechanics work. As you play the game, many tips will be displayed on the loading screens which provide supplements to the training. Note that you can fail the final training mission for it to end more quickly. When the announcer says it is the last step, feel free to let the AI kill you immediately as there are no negative repercussions.
At this point, pick a game mode and jump in. The maps rotate in a random order, except for the campaign, which rotates in a fixed order but which team you are on changes outside of your control. Ultimately you will need to play each map in each of five different game modes, as well as win 50 of each game type and play 50 campaign missions. In addition, you will need to win each campaign map twice, once as IMC and once as Militia. Those wins will count as a win on that map in whichever game mode they are.
As you play, be aware of what map you are on and if it is a DLC map, try to focus on any achievements tied to that map. You have zero control over what map you are playing unless you do a custom map in Frontier Defense, so take advantage of every opportunity to check the DLC achievements off your list.
Every day you will want to complete the three daily challenges. Some may be quite difficult for you, in which case feel free to wait for the next day's challenges. You will need to complete 100 challenges, which requires a minimum of 34 days played since you get three per day.
While there are 14 playlists in the game, only seven matter for achievements: Campaign, Frontier Defense, Attrition, Hardpoint, Capture the Flag, Last Titan Standing, and Pilot Hunter. The last five are the primary game modes you will use throughout your time in Titanfall. You also can choose various servers if you need to find more players (the U.S. servers tend to have the most players, followed by Europe) or empty playlists to enable boosting (the various Asian servers tend to have the least players). The lowest number of players (50-150 as of April 2016) are generally online between 2am and 7am PT Tue/Wed/Thu. The highest number of players (700-9000 as of April 2016) are generally online between 3pm and midnight PT Fri/Sat/Sun.
The big achievements to maintain an awareness of throughout your journey to Gen 10 are "Too Legit To Quit", "I've Seen It All", "Big Spender", "I'll Take Cash" and "Stay Gold". "All The Hardware" is a special case where you have to unlock every piece of equipment, buy all the voices from the Black Market, and then complete any challenge. The unlocking has to be done in one generation since every time you gen up, you lose all your unlocked equipment. See the guide for that achievement for a discussion of the three times it makes sense to work on this achievement.
Abbreviated Walkthrough:
As these maps come up in rotation you will need to win at least once on each map in any game mode, and play them all in each of the five primary game modes even if you don't win. "Blood Water" and "Super Faded" will both take multiple games even boosting, and if you are playing without boosting it may take a LOT of games.
Abbreviated Walkthrough:
As these maps come up in rotation you will need to win at least once on each map in any game mode, and play them all in each of the five primary game modes even if you don't win. "Overkill" requires not only having a particular type of Burn Card, but having it available to activate and surviving long enough to use it. "Gravesite" will almost certainly take multiple matches on Dig Site to unlock.
Abbreviated Walkthrough:
As these maps come up in rotation you will need to win at least once on each map in any game mode, and play them all in each of the five primary game modes even if you don't win. "Rejected" requires you have available and activate one particular rare Burn Card. "Easy Targets" is quite simple if you are boosting, but otherwise will be one of the more challenging achievements in the game.
Abbreviated Walkthrough:
A lot of these achievements will just happen on your journey to Gen 10, although note that "Too Legit To Quit" will be permanently unable to be achieved if you purchase the wrong thing in the Black Market.
Conclusion:
Titanfall will take a few hours to complete, but with 2000 gamerscore well distributed, you should not get bored on the way. The one mechanic that can be irritating is the complete inability to choose which map you are playing on other than in Frontier Defense, but if that is the only critique I have of the game after having put in 300 hours (I played it on both the Xbox 360 and the Xbox One), that bodes well for other players as well.
[XBA would like to thank Creech for this RoadMap]
[XBA would like to thank The Pants Party, k2345 and Lavindathar for this Roadmap]