Overview:
Estimated achievement difficulty: 7/10 alone, 2/10 with guide and Fuego
Offline: 9 for 140
Online: 3 for 60
Approximate time: 5-15 Hours*
Minimum number of playthroughs needed: 1 playthrough
Missable achievements: No
Does difficulty affect Achievements: Yes
Unobtainable/Glitched Achievements: No
Extra equipment needed?: No
Is there DLC? No
Introduction:
Welcome to The Path of Go, Go is an ancient Chinese 2 player board game that is rich in strategy despite its seemingly simple nature. Let me start by saying with no previous experience in playing Go this game is hard, this is not new player friendly.
There is a guide on the basics of Go here
*You could probably complete the game in under 5 hours with full use of the puzzle guide and Fuego.
Step 1: Story Mode
You will spend the majority of the time you are playing this game trying to complete the story mode. The actual story for this is cheesy nonsense so just skip the cut-scenes and just do the puzzles and matches. This will be fairly difficult for new players such as myself, but it shouldn't pose much threat to veterans of the game.
Step 2: Local Match
Once you have beaten the story mode and have a decent grasp of how the game plays, what the rules are, etcetera, head into a local match. Set the difficulty to the highest possible and play on a 9 x 9 board and win. This will prove to be quite a challenge and you can't afford to screw up or the AI will make you pay.
If you are still struggling to beat the AI or you want to minimize the failing, you can download and use this app on your computer to mimic your opponents moves and have the computer show you your best move.
Step 3: Online Multiplayer
The online achievements for this game are really quick and shouldn't take more than 30 minutes as long as the multiplayer menus are co-operative. It has been noted that some people have issues logging into the multiplayer portion of the game. Fortunately I did not have this problem, but my boosting partner did. He restarted his Xbox a few times and recovered his profile once and after fighting with the game for a bit, he finally got it to work.
First, have both people search for a 19 x 19 size board match and have both players pass their first turn giving the white stone player the win. This will give both players The real deal achievement. Because of how the boosting is done in this game the white stone player will also unlock Time for Homework and if they don't already have it, Territory Counts.
Keep pairing up and the game will randomly choose 1 of the players to be the white stone player, which will be the winner each match because of the komi rule. If one of you manage to get their 5 wins and not the other and are having a hard time getting the other player to be the white stone player then simply have the winner take enough turns so he can get enough points to beat the komi rule. (5.5 points)
Conclusion:
This game can be annoying and will test your patience. With a lot of perseverance and the help of the previously mentioned app, this game should become manageable to complete.
[x360a would like to thank KillerBEA for this roadmap]