Overview
- Estimated achievement difficulty: 3/10 
- Offline: 30/30 [400/400]
- Online: 0/30 [0/400]
- Approximate amount of time to 40025-30 hours 
- Minimum number of playthroughs needed: 1 
- Number of missable achievements: "Arrested Development," "Gun Thugs," "Survivor," "Badass." (Note: There is no post-game free roam, however hitting "continue" from the menu will load your save before finishing the last mission).
- Do cheat codes disable achievements?: No Cheats
- Does difficulty affect achievements?: No
- Glitchy achievements: "Badass" (Unlocks only on Marcus).
- Unobtainable achievements: None
- Extra equipment needed?: None

  • Breakdown DLC
    • Difficulty: 6/10
    • Time to 100: 20+ Hours [+5 separate days to grow food]
    • Unobtainable: None

Introduction:
State of Decay is an open world zombie apocalypse survival game where you are tasked with leading a small community of survivors to safety from a disease ridden valley full of gun running hill-billies, marshal law officers, and a suspiciously useless military. In order to accomplish your task, you must gather supplies and weapons to keep your community geared up and your base fortified in order to take on any number of zombies. As you progress through the story, you'll be able to build new facilities that add to your base, and also move your community to progressively larger strongholds. Whether people choose to follow you is up to them, but whether or not they survive the apocalypse is up to you.

Achievements:
The achievements are pretty straightforward, consisting of a handful of story related achievements, and a bunch of combat related achievements, including reaching certain skill levels ("Max Cardio"), using certain skills ("Double Kill"), and getting killed (two achievements for this). You will also get achievements for building and maintaining a strong base for your community, requiring you to relocate a few times until you can build 8 outposts and you have 15+ community members. You will also need to get 500 Fame, which will come from playing through the main missions, as well as receiving 1 fame per skill point on each character you play, so it's based to change characters once you've maxed each character out.

Overall the achievements are mainly easy, however you should definitely be aware of the fact that the game world continues to progress even if you're not playing. Be aware of how many resources your community uses in a day (real world day) so you have enough stocked up before you stop playing for the day(s). This will limit the number of losses you sustain, as well as the damage your base and characters take. Getting outposts and building up your base, as well as constantly keeping an eye open for materials, medications, ammo, and food will help your community thrive while you're gone.

Notes: Make sure you do not decline any missions, do not die in the last mission (survivor), complete all quests (no matter what objections your allies may have) and immediately go to the Courthouse when the Hordes are attacking it, otherwise you may miss out on story-related achievements.

DLC: Breakdown

Welcome back fellow survivors, to the first downloadable content for State of Decay. Revisit you favourite post-apocalyptic zombie survival game in a mode that only gets tougher, the longer you resist the horde. In Breakdown, story missions are removed allowing you to solely focus on survival; collecting resources and fortifying your home. After you have established you base, it is time to think about leaving the valley. You are tasked with finding an R.V and using it to make your getaway, and doing so, moves you on to the next Breakdown level with all the goodness that entails, such as decrease resource count and an increased zombie population. The question is, how long can you hold out?
So reload those rifles, and fix up that R.V because escape is your only option…

As far as achievements go, this is a pretty standard list that slowly increases in difficulty as you progress through the Breakdown levels. The achievements themselves are each linked to in-game challenges that you must complete in order to unlock playable ‘Heroes’ who each come with their own special attributes and weapons. Progress made for each challenge can be found by pressing in-game and using to swap to the Challenges tab, to see an overview.

You should attempt to tackle each challenge as it becomes available (except for ‘The Father’ and ‘The Scholar’, as these will be saved for playthrough 2, and ‘The Killer’ which may require playthrough 2 or even 3), and have each level’s challenges done, before you progress onto the next Breakdown level, because ones that are not completed will reset upon starting the next level. E.g. 20/25 Headshot streaks will erase back to 0/25 when you progress a level. Ultimately, you will want to reach Breakdown Level 6 on your first playthrough unlocking "The Sacrifice", "The Dead Man", "The Judge", "The Survivor", "The Mercenary", "The Ninja" and "The Scientist". Then use a second playthrough to earn the trickier challenges on Level 1, that are best to start with a hero and a clear focus on just completing them to earn "The Rescuer".

Thanks to Baihu1983 for the R.V Survivor Exploit, allowing you to take everyone with you when you advance Levels!

[XBA would like to thank Shiftie for this Roadmap]

[XBA would like to thank Emperor 95 for the Breakdown DLC addtion]

State of Decay Achievement Guide

Printable Guide
Show completed achievements
Show secret achievements

There are 46 achievements with a total of 600 points

  • Got to the Mt. Tanner Ranger Station.

    Story related, unmissable. You'll get this as soon as you get to the Ranger Station at the beginning of the game.

  • Escaped Mt. Tanner and found the survivors at the church.

    Story related, unmissable. Shortly after clearing out some of the areas surrounding the Ranger Station, you'll reach a point where you must get off the mountain (I recommend clearing all of the cabins and stuff before leaving). As you head down the road, you'll start talking to some people over your new found radio who are at the nearby church. Follow the markers on the map to reach the church and get the achievement. 

  • Escaped Trumbull County.

    Story related. Escape the outbreak. This should be your last achievement, unless you're doing the death achievements in another playthrough. At the end of the game you'll be work one on one with Sgt. Tan as you establish what's happening in the Northern part of the valley and decide you need to get outta of Trumbull. You'll do a few tasks for him, but once you go get some C4 explosives from the armory near the Army base you're almost done. Make sure you tie up any loose ends before you go blow up the wall in the next mission, as there is no free roam if you die during this mission, however you CAN hit continue from the main menu after finishing the mission and completing the game to reload the checkpoint before starting the mission.

    Note: If you die during this mission you will not be able to receive the achievement. Stock up on meds and ammo to fight off several waves of standard zombies and several Fat Bastards and a Feral Zombie with two of your allies. 

  • Found out what the Army was up to.

    Story related. After all of the other quest chains have wrapped up, you'll eventually hear from Sgt. Tan who is trying to cross the bridge to the Northernmost town. Head up there to help him out. Once you reach the now empty fairgrounds, you'll get the achievement. This doesn't really tell you what the hell the Army was doing besides the fact they left behind the only sane people with them.

  • Played matchmaker for Quentin and Becca.

    Story related. First off, when you get down near the Courthouse you'll see a savior icon on your map to help some strangers find their friend. This will introduce you to Quentin, who needs help finding his friend Jack. Find him, then take them back to Becca. Continue along their quest chain and eventually you get to the mission: A Discreet Request, which will task you with getting some background info on Becca for Quentin. After finding out about Becca's history as a working girl from Carl, you have the decision of telling Quentin, or keeping the information to yourself and telling him to let the past go. Opt to not tell him about Becca's past in order to end the quests chain now and get the achievement (pressing yes will take a bit longer to get the achievement).

  • Saw things through at the courthouse.

    Story related. Rather far into the game, the crazy lady from the Army will radio the Marshall Courthouse warning them that a bunch of zombies are coming their way. The Courthouse won't respond, and it's your job to go check on them and see what's up (Trouble at the Courthouse mission). This will be the last quest for the people at the Courthouse and make sure you do it as soon as it appears.

  • Helped the Wilkersons resolve their differences.

    Story related. As you progress through the Wilkerson's part of the quest/story you'll eventually be tasked with acting as the neutral party for an arms dealer between the Wilkersons and another community. Head to the rendezvous to pick up the other people, then bring them to the Jurassic Park place East of there to finish the deal. Oddly enough you end up leaving them there, so who knows what happens to them, but at least you get an achievement.

    Note: You can miss this achievement if you listen to Lily when she asks you to stop working with the Wilkersons. Ignore and complete their quest chain.

  • Destroyed 5 infestations in one day.

    Infested houses are red house icons that pop up on the map. You need to head to that area and completely kill all of the zombies in and outside the house. Repeat this process 5 times over the course of a real world day.

  • Distracted zombies to complete an objective.

    As you progress through the story at the Church, Lily will ask you to go to a barn West of town to rescue her injured brother. Once you get there, he'll give you some firecrackers to throw at a nearby objective to distract the zombies. Toss all three firecrackers ( or  to equip them then  to throw) he gave you for the achievement to pop.

    Note: If your inventory is full and you can't get the firecrackers, using your car horn will work as well (thanks Purefuzz for confirming).

  • Completed a survey activity.

    After reaching the Mt. Tannis Ranger Station you'll want to head outside and climb to the top of the nearby water tower . Once you're at the top, hold  and look around at the question marks (?) and looking at them until you find out what they are. Do this for every question mark you can see from the tower to get the achievement.

  • Built one of every type of facility.

    As you find new bases and advance through the game you'll have access to new facilities that can be added to your base to give you and your allies various benefits. A couple are very important to have in each base, such as a watch tower and bunks, while others can add advantages that fit your playstyle or the needs of your allies (if you don't have room for all of them yet).

    The following facilities are needed:

    • Workshop
    • Sleeping Area
    • Medical Area
    • Training Area
    • Cooking Area
    • Storage Area
    • Garden
    • Library
    • Dining Area


    The achievement is cumulative, so you do not need them all in one base, nor do you need to have them all built at the same time. Thus, you CAN build and deconstruct each one in order, if you wish, though you do not need to.

  • Built a facility.

    Once you get to the Church you'll be asked to put some more beds in the Church. Gather up some building materials from one of the nearby construction areas and head back to base. Press  and tab over to the home section, then press on one of the outside areas and build a sleeping area, which will take 10min to construct. Once it's constructed, the achievement will unlock.

  • Earned 500 Fame.

    Fame is gained primarily through completing the primary quest objectives and leveling up your characters. You will want to spend quite a bit of time leveling up multiple characters, because even with a few maxed characters and all of the story fame, I still got this achievement shortly before finishing the game.

  • Killed a member of your community to prevent them from turning.

    At some point in the game (shortly after the Courthouse incident for me) one of your community members will be bitten and you'll get the Mercy Shot mission. Pick the top choice when you talk to them, and they will then direct you to the location on the map where they would like you to end them. 

  • Convinced another enclave to join your community.

    Shortly after reaching the Church in the story, you'll be asked to head to the radio tower near the center of tower to scout for supplies. Once you climb the tower you'll hear of a nearby group of survivors that you can now go help. Scan the entire town prior to leaving the tower, especially the hordes of zombies to make your trip back to the Church safer. Head across the street from the tower to meet the group of survivors in the Enclave and ask their leader to join you. Escort them back to the Church for the achievement to pop.

    If this doesn't work for you for whatever reason, there is another enclave near the church that will constantly be under siege, and you can go defend them for easy points. Helping out lost scavengers works as well, and you can see your progress toward getting them to join you by looking at their base on the map and seeing how full the "friend" bar is.

  • Built 8 outposts.

    Around the time you get to the Church you'll be able to start clearing out buildings and calling in your allies to turn it into an outpost. Once you've looted everything in the building (and I'd recommend clearing out zombies and boarding up windows while you're here), you can press  to call for reinforcements to take over the outpost. You won't be able to have 8 outpost until at least the Snyder Depot Home Base in the Western part of Marshall.

    You can put outposts in whatever buildings you want, however you should note that if you leave any big item packs (the kind that you wear as a sack on your back and return to your camp for points and stuff) the house/building icon will change to that icon. For example, you leave materials in a house, the icon will turn into the materials icon. Turning such a place into an outpost will grant you +3 of that item per day, to offset the costs behind having a community.

  • Got 15 people in your community.

    As you progress through the game, you'll get the opportunity to save strangers who are under attack from zombies. Occasionally these people will join you after you save them. You can also get Lily the radio lady to call for saviors every 20min real time, which costs 100 influence. You'll need a strong community to move to, and hold, the higher level bases. Be aware that you will also lose people to stress, disease, zombies, etc. and you can offset this a bit by making sure everyone in your camp is as happy as possible, and rescue missing survivors whenever you can. The likelihood of losing a missing survivor (they don't return if you don't go to save them) is decreased by 15% per outpost you have, which is something else to consider.

    Be aware that to get this to pop, you must have at least 15 community members that are not missing or dead at a single time. So if you have 2 people missing, you'll need 17 people total until you find the 2 missing people. People will come more frequently as you gain fame.

  • Relocated your home base.

    Eventually you'll reach a point (still around the Church area) where you can radio home and move your base to the building you're in if it's a "potential home site." You'll come across one just SW of the first town - McReady Farm.

  • Maxed out a community member's Cardio skill.

    Reach Cardio Skill level 7 with at least one survivor. This requires a whole lot of sprinting (), but can be hastened by building a workout area and upgrading it to a dojo, though it's not required if you plan on playing the game for quite a while, especially if you prefer running around and exploring. Some characters also have advanced running abilities, making running easier for them.

  • Earned a skill specialization for one of your community members.

    Each character has the ability to purchase specializations after reaching certain points in their skills. At the very least you will need to get the Double Kill ability for the Double Dead achievement, but you'll want to get abilities for each character you use, by selecting the one you want and pressing  then holding  to confirm.

  • Destroyed 10 hordes in one day.

    Hordes start to appear after reaching the Church, and they can be seen by looking at your map, minimap after spotting them as little zombie icons moving around with a red line of sight cone in front of them. It is easiest to just drive around in a car and run them over, which will most likely take a couple of cars due to the damage they cause when you ram them with your car. Kill 10 hordes over the course of one real world day.

  • Sacrificed your life in a blaze of glory.

    Equip a grenade (either explosive type) to your  hot key and find a horde of zombies to fight you. Let yourself get downed, and inevitably die, at which point your character will pull a Gorman and blow himself/herself up. You may also want to tap  while the  prompt is up on the screen when you're on the ground to make sure your grenade goes off, as it can be finicky for people. This does not stack with "Torn Apart," since I guess technically you killed yourself.

  • Got killed by zombies.

    Get killed by zombies. Easy. You will want to do this after getting to the Church as it seems to just end your game (usually) if you die beforehand, as opposed to giving you the achievement and forcing you to play the other characters.

    By the way, if you die your character remains dead for the duration of that playthrough, so pick someone you hate or do it on a separate play through if you are grinding this out.

  • Killed one of each freak zombie type.

    There are a number of special zombie types that will appear from time to time that you need to take out. Some of them are very hard, while others are only a bit harder than standard enemies. You'll encounter all of them through the story (just make sure you kill them and not an ally), as well as roaming around the area, and as the objective for the Zed Hunt missions.

    • Feral Zombie
    • Screamer
    • Big Bastard (Juggernaut )
    • SWAT Zombie (Armored Zombie)
    • Rotter
  • Killed 3 zombies with an exploding propane tank.

    There are many propane tanks, big and small, throughout the map that you can use for this. Basically, wait for a group of enemies to go near a propane tank (hordes are obviously great for this), then toss a distraction item such as a flare or oven timer at it to draw the zombies toward it. Shoot the tank a couple of times to blow it up. Note that this may not work if you use a grenade to blow up the tank, since most/all of the kills will count as grenade kills and not propane tank kills.

  • Performed a hand to hand double kill special attack.

    Marcus can get the double kill special attack after leveling up his Powerhouse skills to the max. You can purchase it by heading to the bottom of the skills menu, under Defensive Skills, and tapping  then holding  to confirm (you can only choose one defensive skill). While in combat (and standing still), use  +  to counter and instantly kill two nearby enemies.

    Marcus, Callie Erica, Jacob Ritter, Esmerelda Joselyn and Daniel Marshall all get this ability once you level them up (thanks to Spartanic Ghost for confirming).

  • Used a car door to kill a zombie.

    While in a car you can press  to door check a zombie. You can do this sort of like jousting, or parked and wait for a zombie to run up to your door, hit them a few times, and repeat.

  • Killed one of each freak zombie type with your car.

    The zombies you need to take out are:

    • Feral Zombie
    • Screamer
    • Big Bastard (Juggernaut )
    • SWAT Zombie (Armored Zombie)
    • Rotter


    For the most part, they are very easy to kill in any vehicle, with a couple of notes. The Rotter, when killed, will spew his nasty health/stamina reducing acid crap all over your car, so you will need to get out of it until it disappears (which takes a while) so you don't die. The Big Bastard is ridiculously powerful and will require multiple vehicles to kill, or you can soften him up with guns/melee, OR you can find a mint condition four-door pickup and ram him with that as it seems to be the only vehicle that will kill him before he kills it. Don't expect to have all of your tires at the end of the fight though. As the freak zombies become more common, this achievement will become easier.

  • Ran over 250 zombies.

    This should more or less come naturally as your cruise around the map and run over zombies (especially zombie hordes). If you're looking to grind this out, I would recommend picking a heavy vehicle like a pickup truck, as they are far more durable than most of the other cars, especially the exotic cars. Make sure you get out of the car when the hood looks like a bonfire.

  • Badass

     

    30

    Completed 50 missions or activities with the same character.

    You need to stick with Marcus for this and do at least 50 total quests, side quests, missions, rescues, etc. They do not need to be consecutive (you can change characters whenever you want, as long as you change back to finish the remaining quests). You will most likely get this around the time you reach the town with the Courthouse, but if not there are plenty of missions that pop up during the game, just make sure you do them.

 

Secret achievements

    DLC: Breakdown

    There are 8 achievements with a total of 100 points

    • Go Out in a Blaze of Glory (Breakdown Level 1 or Higher).

      This achievement is exactly the same criteria as "Ya Always Were An A-Hole Gorman" from the original SoD list.

      For this you are tasked with sacrificing a character using an explosive device, as they are about to die. You should know that before you attempt this, death is permanent. You can attempt to turn your Xbox before it saves, but it is much easier just to sacrifice a useless character with un-leveled stats. This is best attempted on Breakdown Level 1, so that the character will not be too high level to be needed.

      You need to equip your chosen character with a throw-able explosive such as a hand grenade or petrol/fire/incendiary bomb. Stash the characters other gear away as you will not need it. Next, move into a street and hold and press in order to taunt the local zombies, causing them to come and attack you. Let them drain your health bar so that you go into the ‘downed’ position. Let them carry on attacking you, causing you secondary health bar to drain. Once you are about to die, spam as much as possible, causing the character to detonate the explosive and take out the surrounding zombies.

      This achievement corresponds with ‘The Sacrifice’ in-game challenge, and thus will unlock Erik Tan to play as.

      *If you are having trouble finding explosives, try Military Stashes in the northern fairground, or bars and liquor cabinets in homes for Molotov’s.*

    • Kill 5 Bloaters (Breakdown Level 2 or Higher).

      For this achievement/challenge, you need to have repaired the R.V once and moved onto Breakdown Level 2, then, you need to kill 5 bloaters either via headshot or not.

      In case you are unsure which zombies are bloaters, they are the swollen, yellowish infected that slowly move about, attempting to explode on you.
      You should always use guns, silenced if possible, to tackle these zombies as when they exploded, their noxious gas will damage your health and stamina. This can be deadly on later Breakdown Levels, when coupled with the threat of a horde. The best place to find these enemies is in urban areas. Head to the top of a lookout to see if you can spot any, but they are not too hard to come across. Or you can wait until a Bloater Zed Hunt.

      This achievement corresponds with ‘The Dead Man’ in-game challenge, and thus will unlock Andy Pimms to play as.

    • Perform 50 Zombie Executions (Breakdown Level 3 or Higher).

      This achievement tasks you with first reaching Breakdown Level 3 by repairing the R.V twice. Now you need to execute 50 zombies. To perform an execution, you can either use a melee weapon or bare hands to down a zombie so that they are lying on the floor or crouched down on their knees. Once an enemy is down, press and to put weapon to head, and finish the zombie off for good. By Level 3 you should be adept at executing zombies, and this achievement should not pose difficult.

      This achievement also corresponds with ‘The Judge’ in-game challenge, and thus will unlock Judge Constance Lawton to play as.

    • Collect 150 Resources (Breakdown Level 4 or Higher).

      This achievement is rather simple. You need to keep on collecting resources such as food and medicine like you have being throughout the game. When you take you duffel bag back to the stash, it will display how many you have collected in the top left hand corner. Amounts can vary from +4 food, all the way up to +15 food. Don’t forget that when you search a location, you can press , and select to call in scavengers who will have a look around and collect resources.

      Beware, Breakdown level 4 is where the game truly begins to challenge with increased hordes and special infected. Prepare properly with plenty of ammo, meds and snacks before venturing out.

      This achievement also corresponds with ‘The Survivor’ in-game challenge, and thus will unlock Job Wilkerson to play as.

    • Destroy 5 Juggernauts (Breakdown Level 5 or Higher).

      Juggernauts, also known as Big ’Uns due to their extraordinary size, will begin to have an increased presence once you progress onto Breakdown Level 5. These enemies are the most difficult of the special infected to put down, and can soak up a large amount of damage. I suggest loading your pack up with a rifle, a bunch of explosives such as grenades or Molotov cocktails, or if you have one, a grenade launcher. Resist the urge to ram Juggernaut’s with your car as they will instantly pop the front tyres and cause massive damage to the engine, and at Level 5, cars are just too valuable. If you must use melee, do not do it alone but in a group. A 1 on 1 encounter is almost impossible to win at Level 5, with only the most skilled of players coming out with little to no damage.

      The best place to find Big ‘Uns is though Besieged mission, as one will normally show up towards the end of the event which you can take down from inside the safety of the house. Due to the sporadic nature of their spawning, there have been reports of people driving around for a couple of hours and not seeing one, and then seeing 2 in a short space of time. The area between Marshall and The Fairground seems to have a heightened chance of them spawning.

      This achievement also corresponds with the ‘The Mercenary’ in-game challenge, and thus will unlock Leon Montague to play as.

    • Execute 50 Stealth Kills (Breakdown Level 5 or Higher).

      Another achievement requiring Breakdown Level 5, this one tasks you with sneaking up on 50 zombies, and performing stealth kills on them. To enter ‘sneak mode’ you need to hold down until your character crouches down. You will need to move behind a zombie, avoiding their field of vision and not making any noise. Next, to perform a stealth kill from behind, press and to plant the zombies face into the ground. You will need to stick to bushes for cover and observe your surroundings, to pick off single zombies one by one.

      For this challenge it is essential that you use a character with a maxed out Wits level, and no special technique so you can unlock the Ninja ability. (Andy Pimms is perfect). This allows you to hold while sneaking to move faster.

      This achievement also corresponds with ‘The Ninja’ in-game challenge, and thus will unlock Shark Hoodie Guy to play as.

    • Reach Breakdown Level 6.

      By now, you know the drill. Using all the skills you have learned so far, you will need to repair the R.V one more time to progress to Breakdown Level 6. A large stockpile of healing items and weapons, combined with characters with upgraded attributes will be needed to survive Level 5.

      This achievement also corresponds with ‘The Scientist’ in-game challenge, and thus will unlock Walter Degrasse to play as.

    • Unlock All Heroes.

      All of the previous achievements, have led up to this; completing every challenge in order to unlock every hero. After reaching Breakdown Level 6 (and having played your cards right unlocking each challenge as you go), you should have 31/34 challenges completed, leaving just the 3 listed in the intro, to do in another playthrough.

      • The Bruiser – Eli Wilkerson
        1 - 100 Blunt Weapons kills
        Simply kill 100 zombies, using the vast array of blunt weapons that the game offers you. Weapons such as the crowbar, pipe threader or wrench.
      • The Cop – Owen Lykins
        1 - 50 Pistols kills
        You are tasked with killing 50 zombies with pistols. The easiest way to do this is by aiming at the head to take out a zombie in one bullet. Use pistols like the ‘G’ range of firearms, M9 or X-Lock.
      • The Believer – Pastor William Mulroney
        1 – Earn 500 fame
        Fame is earned though levelling up survivors at a rate of 4 fame per attribute level, completing missions such as Besieged (about 25 fame) and Zed Hunts for various amounts, building facilities suggested by Lily (25 fame) and collecting resources. Collect 500 on Level 1 before moving to Level 2.
      • The Father – Thomas Ritter
        Max out every type of facility
        This is best left until your second playthrough on Breakdown Level 1. You can start you game with a Hero such as Amelia Crasman (who has max Cardio and Fighting) to easily run around and collect the ample resources without trouble

        You will need to build and upgrade all facilities which will require a ton of Construction Materials; Sleeping area to a Bunkhouse, Basic Workshop to Machine Shop, Basic Workshop to Munitions Shop, Storage area to Refrigerated Storage, Garden Area to a Greenhouse, Medical area to a Medical Lab (requires upgrade at Library), Watch Tower to a Shooting Platform, Library, Dining Area, Cooking Area, and a Training Area to a Dojo
        Inbuilt facilities do not count towards this.

        It is best to max out 5 facilities, and then tear them down and build and max 5 different facilities, then tear those down and build the final one.
      • The Dealer – Raymundo Santos
        1 - 400 kills with car door
        Drive around in cars smashing zombies with your car door. Aim at a horde and hold to open the driver side car door. Perform this on Level 1, as it has the most abundant amount of cars, and zombies will do dramatically less damage to your car as they will in later levels. Try not to hit zombies with the front of your car as this will not only slow your progress, but degrade your car quicker.
      • The Scholar – Charlie Marshall
        1 - Complete all research projects
        Again this is best left until you second playthrough at Level 1. You should work towards this as you go for ‘The Father’. For this you will need to construct a Library and research the 8 possible projects. Some will require other buildings to unlock which I have put in brackets.
        The projects are: Research Greenhouse Gardening (Garden), Research Biodiesel (Storage Area), Research Chemical Incendiaries (Medical Lab and Munitions Shop), and Research Potent Homemade Stims (ML). There are 4 weapon upgrades and each one must have its predecessor unlocked first, as those are: Research Box Mine (MS), followed by Research Whistling Box Mine, then Research Pipe Bomb and finally Research Steel Pipe Bomb.
      • The Killer – Alan Gunderson
        1 - Kill a dying community member
        This challenge will require a playthrough of its own, to make it a simple as possible. Start on Breakdown Level 1, and recruit extra survivors such as a nearby Enclave. You need to make sure not to do any of their missions as not to become ‘Friends’. Make sure you do not build a Medical Area or have any Medical resources in stock. Now disconnect your Xbox from the internet and advance your clock in 1 day installments until you have a survivor who is ‘Gravely Ill’ and away from home. Next, Press and then on the ill character to get them to ‘Check In’, and tell them to come home. This should prompt the mission to pop, and complete it for the challenge. (Reconnect to LIVE before you complete the mission, to obtain an online time-stamp for your achievement).
      • The Sacifice – Erik Tan
        1 - Go out in a blaze of glory
        Refer to ‘The Sacrifice’ achievement.
      • The Taskmaster – Cpt. Diane Montressor
        1 – Play for 10 hours
        This challenge will not reset when you advance Levels. Play for 10 hours.
      • The Friend – Ed Jones
        2 – Reach level 2
        Fix the R.V in Level 1, pick who to take with you (or use the R.V exploit) and advance to Level 2. You will be randomly placed back in Trumball County to start your journey again, but this time, with increased difficulty.
      • The Phoenix – Becca Collins
        2 - 100 kills with fire
        Stack up with thrown fire weapons such as petrol bombs, firebombs or chemical incendiaries. Take a number of noise making objects such as Wind-Up Clocks with you, which you can use to attract hordes to a location before throwing a fire bomb at them. Rinse and repeat until you have 50.
      • The Enthuasiast – Lyanna Carter
        2 - 100 Light Edged Weapons kills
        Simply kill 100 zombies, using the vast array of edged weapons that the game offers you, such as the Cutting Machine Blade, Machete or Pirate Cutlass.
      • The Dead Man – Andy Pimms
        2 - Kill 5 bloaters
        See ’The Dead Man’ achievement.
      • The Hunter – Lincoln Voss
        2 - 50 Rifles kills
        You are tasked with killing 50 zombies with single shot rifles. The easiest way to do this is by aiming at the head to take out a zombie in one bullet using rifles such as the 700 Camo, M107 CQ and the Ranch King.
      • The Mother – Heather LaRue
        2 - Cook a feast
        You need a Cooking Area and someone with the ‘Good Cook’ attribute to accomplish this challenge. Press and then to navigate to the Facilities menu. Find the Cooking Area, the select ‘Prepare a Feast’. You may need to go out and find a special ingredient.
      • The Convict – Sam Hoffman
        3 - Reach Level 3
        Fix the R.V in Level 2, pick who to take with you (or use the R.V exploit) and advance to Level 3. You will be randomly placed back in Trumball County to start your journey again, but this time, with increased difficulty.
      • The Judge – Judge Constance Lawton
        3 - Perform 50 executions
        See ’The Judge’ achievement.
      • The Mentor – Carl Parsons
        3 - 50 Revolvers kills
        You are tasked with killing 50 zombies with revolvers. The easiest way to do this is by aiming at the head to take out a zombie in one bullet using revolvers such as the Anvil Hammer, Diplomat and River Snake
      • The Fighter – Amelia Crasman
        3 - Kill 5 Ferals
        Ferals are the large, vicious infected that are keen on ambushing survivors. They will rapidly run along the ground on 4 legs and pounce on a character, which can be fatal at later Levels. You can either use Feral Hunt missions, or go hunting on your own. But make sure to bring a companion with you by asking another survivor to come with you. You can also use a car to easily dispatch these.
      • The Healer – Doc Hanson
        3 - Create Stimulants or Painkillers 5 times
        First you will need a Medical Lab, and medical resources. Navigate the Facilities menu by pressing and the . Highlight the Medical lab and produce a Mild Stim which cost 1 medicine. Do this 5 times.
      • The Biker – Joel Macon
        3 - Create weapons in the workshop 5 times
        For this you will need a Munitions Shop. Using the same process as above, highlight the Munitions Shop in the Facilities menu, and create 5 weapons such as the Flame Fougasse.
      • The Gardener – Calliope Morris
        3 - Grow 10 Food in the garden
        For this challenge, you must first build a garden. A garden will provide 2 daily rations of food, and more if you have a ‘Plant Expert’. This should unlock 5 real time days after you first build your Garden.
      • The Gunner – K.C. Winters
        4 - Reach Level 4
        You know the drill now. Fix the R.V in Level 3, pick who to take with you (or use the R.V exploit) and advance to Level 4. You will be randomly placed back in Trumball County to start your journey again, but this time, with increased difficulty.
      • The Survivor – Job Wilkerson
        4 - Scavenge 150 resources
        See ’The Survivor’ achievement.
      • The Hero – Marcus Campbell
        4 - 100 Heavy Weapons kills
        Simply kill 100 zombies, using the vast array of heavy weapons that the game offers you, such as the Axe, Heavy Kanabo or Sledgehammer.
      • The Rebel – Zeika Rivera
        4 - 50 Assault Rifles kills
        You are tasked with killing 50 zombies with assault rifles. The easiest way to do this is by aiming at the head to take out a zombie in one bullet using assault rifles such as the Aug A3, G36 and RFB. Can swap to single shot mode, by aiming in and pressing
      • The Sniper – Mickey Wilkerson
        4 - Earn 25 headshot streaks
        A headshot streak consists of 5 zombie headshots in quick succession. If you have pulled one off, it will say ‘Headshot streak’ in the top right hand corner.

        The easiest way to pull this off is to take control of either Erik Tan (and use an assault rifle in single shot mode), or Owen Lykins (with a pistol). Both of these characters will have the ‘Shootist’ ability allowing time to be slowed down whilst aiming with a tap of . Beware though, this will drain your stamina. The best method is to venture outside your watchtowers range and taunt zombies until you have a group of 5 slow zombies chasing you. Group them together, line up your first headshot and fire. Then activate the slow time ability and pick off the remaining enemies. Snacks can be eat to help combat stamina drain.
      • The Grenadier – Evan Woodrow
        4 - 50 explosives kills
        For this 50 kills with explosives are required. Grenade launchers and mines DO NOT count. Only the Frag, M56 and Mk2 grenades and Pipe Bombs count. Grenades are relatively hard to find, so it is easier to just keep producing Pipe Bombs at your Munitions Shop. Take a load of them, and some ‘noise makers’ to attract the hordes and this should be done fairly quickly. Don’t forget a car in case you need to escape.
      • The Veteren – Maya Torres
        6 - Reach Breakdown Level 5
        You know the drill now. Fix the R.V in Level 4, pick who to take with you (or use the R.V exploit) and advance to Level 5. You will be randomly placed back in Trumball County to start your journey again, but this time, with increased difficulty. You should be seeing a notable increase in zombie population by now.
      • The Moustache – Dan Hovenden
        5 - 50 shotguns kills
        You are tasked with killing 50 zombies with shotguns. The easiest way to do this is by aiming at the head to take out a zombie in one shell using shotguns such as the A12 Custom, Double short and Model 870 X.
      • The Mercenary – Leon Montague
        5 - Kill 5 juggernauts
        See ’The Mercenary’ achievement.
      • The Ninja – Shark Hoodie Guy
        5 - Perform 50 stealth kills
        See ’The Ninja’ achievement.
      • The Scientist – Walter Degrasse
        6 - Reach Level 6
        See ’The Scientist’ achievement.

       

    DLC: Lifeline

    There are 8 achievements with a total of 100 points

     

    Secret achievements

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