Overview
- Estimated achievement difficulty: 3/10
- Offline: 30/30 (400)
- Online: 0 (0)
- Approximate amount of time to 400: 5-10 Hours
- Minimum number of playthroughs needed: Clear arcade mode with 31 different character
- Number of missable achievements: None
- Do cheat codes disable achievements?: No
- Does difficulty affect achievements?: No
- Glitchy achievements: None
- Unobtainable achievements: None
- Extra equipment needed?: Second controller recommended
Arcade Mode
To unlock all the achievements in this game, you’ll have to beat arcade mode with every character in each game (excluding the hidden characters in Marvel Super Heroes). The difficulty can be lowered to make it much easier. Even if you’re not experienced in fighting games, most of this should be fairly easy to pick up. The most difficult part of collecting all achievements will most likely be defeating Onslaught. However with some persistence you should be able to figure it out.
Challenges
The rest of the achievements are tied to in-game challenges. They can all be done very easily with little to no effort if you do them in a local match with a second controller. You can view the requirements for all the challenges from the challenges menu. The red ones must be done in Marvel Super heroes, the blue ones must be done in Marvel vs Capcom, and the ones that are red+blue can be done in either version. The achievements will also say which game they need to be done in. These challenges mostly involve performing certain actions in fights multiple times. For example, executing a hyper combo 100 times.
You don’t have to complete every challenge to unlock all the achievements. Take a look at the list of challenges tied to achievements before starting. You can make progress towards them while you play through arcade mode with every character and then finish up any you haven’t completed in local matches with a second controller. You can keep track of your progress from the challenges menu and they’re also updated live on the sidebar during matches.
Keep in mind that anything you do in training mode does not count towards any challenges or achievements. Also, if you quit in the middle of a match, any progress you made during that match or arcade playthrough will be lost.
Basic Mechanics & Controls
The two games in Marvel vs Capcom Origins both use a six button layout, which should be familiar to you if you’ve ever played any of Capcom’s many fighting games. There are three punches and three kicks. Each button will perform a different basic attack.
L, M, and H stand for light, medium, and heavy respectively, and they act pretty much exactly the way they sound. Light will do a quick low damage move, and heavy will do a slower but more damaging move.
Since people will use different controllers and different button combinations, this guide will refer to the icons above to make it more universal and easier to understand.
By default the controls are as follows:
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Marvel Super Heroes
Throws
Whenever you’re near your opponent, you can press /+ or to perform a throw. Some characters may have more throws with other buttons. Throws can be done on the ground or in the air. They’re unblockable, but throws can be “teched” if your opponent inputs a throw at the same time and avoid damage.
Hyper Meter
Separate from the health bar is the hyper meter. As you attack your opponent and take damage from the opponent, your meter increases slowly. Fill up at least one meter to perform a powerful hyper combo. You hold up to 3 bars at a time.
Infinity Gems
Unique to Marvel Super Heroes is infinity gems. There are six different gems that will drop on the ground through various conditions. Usually hitting your opponent with certain attacks will cause a gem to drop on the ground. You can then pick them up by touching them. You can store six gems at a time and cycle through them using the button.
Certain gems will behave differently for each character, for example using the Reality Gem with Blackheart makes him completely invisible. But generally, gems will offer every character the following enhancements:
- Power – All your attacks deal increased damage.
- Time – Increases movement speed and the speed of your moves.
- Space – Enables Super Armor which allows you to absorb hits.
- Mind – Increases meter gain.
- Soul – Recovers lost health.
- Reality – You fire projectiles when you attack or press the taunt button.
Gems are activated by pressing +
Chain Combos
Also known as “magic series”. In this combo system, chain combos are a way to cancel normal attacks into other normal attacks by pressing several buttons one after the other to form basic combos which will help you deal damage to your opponent. There are several different types of chain combos. Each character will use a different type of chain combo on the ground and in the air.
- Zig-Zag , , , , , – Named for the way you press the buttons in succession.
- Weaker to Stronger – As the name implies, you can chain weaker attacks into stronger attacks. ie. , , , OR , , , OR , , etc.
- Weak Start – Similar to Weak to Strong, but must start with or .
- Punch to Kick – Any chains into any .
- Kick to Punch – Any chains into any .
- Infinity Counters + to perform an infinity counter.
At the cost of 1 meter, you can perform an infinity counter while you’re blocking an attack. Your opponents attack will be interrupted by your counter attack and you will deal some damage.
Marvel vs Capcom
Throws
These work exactly the same was as Marvel Super Heroes. Hold /+ or near your opponent.
Chain Combos
Chains also work similarly to Marvel Super Heroes.
Assist Character +
Before each match you randomly select an assist character. Each character has a different ability to help you deal damage in a fight. Assists can be used a limited number of times. There are also button combinations that will allow you to select the exact assist that you want.
Hyper Meter
Hyper meter is earned through attacking your opponent and taking damage from your opponent. You start with 1 hyper meter at the beginning of each match in Marvel vs Capcom. You can hold up to 3 hyper meters at one time. There are a few more ways to use hyper meter compared to Marvel Super Heroes. They are as follows:
Hyper Combos
Spend 1 meter to perform a powerful hyper combo. Mash all the buttons during the hyper combo to deal extra damage.
Team Hyper Combo ++
Both you and your partner perform a hyper combo at the same time at the cost of 2 meters.
Team Duo ++
Both you and your partner appear on the screen at the same time. You control both characters at the same time and you have unlimited hyper meter to use. Uses 2 or 3 meters. The more meter used, the longer it lasts.
Variable Counter ++
Similar to infinity counters from Marvel Super Heroes. The difference is that your partner will tag in to perform the counter. This means both your characters need to be alive in order to do a counter.
[x360a would like to thank bs000 for this roadmap]